@startuml
sprite $beach_access [48x48/16] {
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0000000000000000000026ACEFFFEB840000000000000000
0000000000000000007DFFFFFFFFFFFFFA40000000000000
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00000000007AFFFFFFFFE810000029FFFFFFFFD200000000
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000000AFFFF201FFFFFFFFFFFFFFFD200000000000000000
000000CFFFF5009FFFFFFFFFFFFFE2000000000000000000
000000EFFFF9002FFFFFFFFFFFFD20000000000000000000
000000FFFFFE0008FFFFFFFFFFE200000000000000000000
000000FFFFFF3000DFFFFFFFFD2026000000000000000000
000000FFFFFF90003FFFFFFFD202EF600000000000000000
000000EFFFFFF20007FFFFFD202EFFF60000000000000000
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0000008FFFFFFF30000CFD200006FFFFF600000000000000
0000005FFFFFFFD00001B20000006FFFFF60000000000000
0000000FFFFFFFF800000000000006FFFFF5000000000000
0000000AFFFFFFFF600000000000006FFFFF500000000000
00000004FFFFFFFFF400000000000006FFFFF50000000000
00000000CFFFFFFFD2000000000000006FFFFF5000000000
000000003FFFFFFE200000000000000006FFFFF500000000
0000000009FFFFD20000000000000000006FFFFF50000000
0000000000DFFE2000000000000000000006FFFFF5000000
00000000002ED200000000000000000000006FFFFA000000
00000000000320000000000000000000000006FFA0000000
000000000000000000000000000000000000006900000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_BEACH_ACCESS(_alias) ENTITY(rectangle,black,beach_access,_alias,MATERIAL BEACH_ACCESS)
!define MATERIAL_BEACH_ACCESS(_alias, _label) ENTITY(rectangle,black,beach_access,_label, _alias,MATERIAL BEACH_ACCESS)
!define MATERIAL_BEACH_ACCESS(_alias, _label, _shape) ENTITY(_shape,black,beach_access,_label, _alias,MATERIAL BEACH_ACCESS)
!define MATERIAL_BEACH_ACCESS(_alias, _label, _shape, _color) ENTITY(_shape,_color,beach_access,_label, _alias,MATERIAL BEACH_ACCESS)
skinparam folderBackgroundColor<<MATERIAL BEACH_ACCESS>> White
@enduml